The top 5 things we learned from studying gaming leaders

Thu Feb 06 2025

As we examined the practices of leading gaming studios, one theme kept surfacing: the power of consistent experimentation and rapid iteration.

Leading games are no longer just “launch and leave” products. From MMOs to collectible card games, top studios treat their titles as live services, constantly testing new ideas to stay ahead. Below are five major insights that stood out from studying the industry’s most successful teams.

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1. They treat games as ongoing live services

It’s not unusual for well-known gaming companies to run thousands of experiments each year, fine-tuning everything from event schedules to character balance. Rapid iteration and a data-driven approach let them adapt on the fly.

For instance, Fortnite’s weekly content updates helped them reach over 100 million players in a single month, proving how continuous releases (tweaked via testing) keep audiences hooked.

2. They see the in-game economy like a central bank would

Leaders in the space spend enormous effort on balancing virtual economies. When these systems break—like the runaway inflation in Ultima Online’s early days—players churn in droves. To avoid that, teams test subtle changes to drop rates, currency rewards, and prices.

A football management game ran a 575,000-player experiment on different starting-money endowments, learning that more generous freebies sparked higher spending. Their takeaway: even small economic tweaks can have a massive impact on revenue and retention.

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3. They actively prevent power creep

“Power creep does need to be avoided, but equally, players need to be given a reason to want the new cards… so that they’ll pay for them or keep playing to get them.” That’s how one Hearthstone lead designer put it, capturing the balancing act between selling exciting new items and not rendering older ones obsolete.

Experienced studios will soft-launch new characters or gear in beta, gathering data on win rates. If something tips the scales too far, they tune it before wide release, preventing long-term balance issues.

4. They fine-tune live ops for massive revenue spikes

Live ops events (seasonal content, limited-time quests) can multiply revenue by 200–300%. But too many concurrent events can burn out players, and too few makes them drift away. Leaders solve this by running short experiments with different event durations and reward structures—three-day blitzes vs. seven-day marathons, for instance—and doubling down on whichever format yields the highest engagement and purchases. The data they gather lays the groundwork for every subsequent event.

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5. They reduce social friction to keep players invested

Socially connected players stick around much longer. One MMORPG found that guild members had a 200% increase in ongoing play. Industry leaders constantly test features that help players form connections—like recommended guilds or co-op incentives—and track which version drives the highest community participation.

By removing the barriers to group play, they create a social glue that’s tough for any competing product to break.

Conclusion

Each of these insights highlights how gaming leaders use experimentation to make every aspect of their products more engaging and profitable.

Whether they’re tuning a virtual economy or designing live events, the secret sauce is a culture that tests ideas in real time. The result is an ongoing loop of iteration and improvement—one that the industry’s top studios have turned into a winning formula.

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